Phoenicia: Dido (WIP)
INTRODUCTION
May prosperity come to your cities—the ones away from the coast.
The Phoenician Empire led by Dido is a civilization tailor-made for rapid expansion and thalassocratic domination as her Unique Infrastructure, the Cothon district, grants added Production towards both Settlers and naval units. At first glance, she doesn't appear to do well on land maps but bold forward settles taking advantage of full Loyalty of coastal cities could be Loyalty anchor points to settling inland as well. More than most civilizations, Dido's prosperity and development will derive from the numerous Trade Routes well-protected by the Bireme Unique Unit.
Dido should focus on spreading a peaceful empire wide supported by a strong economy secured with a navy that is just as strong. While she lacks direct bonuses in Science or Culture, the sheer quantity of cities will more than compensate, further amplified by colonial policies and Casa de Contratación wonder after completing the unique Move Capital project. After all, Civilization VI mechanics handsomely rewards wide civilizations such as her.
SUMMARY
CIVILIZATION ABILITY
Mediterranean Colonies
Begin the game with the Writing technology Eureka. Coastal cities founded by Phoenicia and located on the same contenent as the Phoenician Capital are 100% Loyal. Settlers gain +2 Movement and +2 sight range while embarked. Settlers ignore Movement costs from embarking or disembarking.
- Loyalty can shift if it falls to 0% on a single turn.
UNIQUE UNIT
Bireme
Sailing
Galley
65 |
260 |
130 |
1 | |
— |
*Unavailable to purchase with Faith with any of the game mechanics.
Upgrade Path | |||||||||||||||||||||||
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Bireme |
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Caravel |
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Technology / Civic | Sailing |
Cartography |
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Base Production Cost |
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Base Gold Cost |
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Base Faith Cost |
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Strategic Resource |
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Maintenace Cost |
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Statistics |
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Usual Attributes
- −85% damage vs. district defenses
Special Attributes
- +5 Combat Strength compared to the Galley unit
- +1 Movement compared to the Galley unit
- Prevents friendly Traders embarked over water within 4 tiles from being plundered
UNIQUE INFRASTRUCTURE
Cothon
Celestial Navigation
Harbor
27 |
108 |
54 |
— |
25 |
Placement Rule: Any coast with removable features (if any) adjacent to land
*Available to purchase with Gold and Faith if Reyna with Contractor promotion and Moksha with Divine Architect promotion are established in the city, respectively.
Yields
+1 | Gold for every adjacent Coastal Resource |
+2 | Gold if adjacent to a City Center |
+1 | Gold for every 2 adjacent Districts |
+1 | Gold if adjacent to a Government Plaza |
+1 | Great Admiral point per turn |
Specialist Yields
+2 | Gold per Citizen |
+1 | Food per Citizen |
Domestic Trade Yields
+1 | Production |
Foreign Trade Yields
+3 | Gold |
Projects
25 |
District-based project which provides Gold every turn and Great Admiral points once finished.
- Generates Gold equal to 15% of Production spent every turn
- Grants Great Admiral points equal to 15% of Production spent throughout the project upon completion
100 |
Phoenician unique project available to any city with a Cothon. When complete, the Phoenician Capital moves to this city.
- Available only as Dido
- +300% Production cost vs. normal district project.
Usual Attributes
- Allows production of naval units if the City Center is not already on a coastal land
- Primary spawn location for naval units produced or purchased by the city
- Establishes a point of access for sea Trade Routes to and from the city and removes Movement cost of embarking and disembarking for land units starting when the district is placed
Special Attributes
- −50% Production cost compared to the Harbor district
- +50% Production towards naval units and Settlers in this city
- +100 HP per turn to all damaged naval units repairing within the city's borders
STARTING BIAS
Starting Bias
Tier 1 |
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Tier 2 |
Coast |
Tier 3 |
— |
Tier 4 |
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Tier 5 |
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LEADER ABILITY
Founder of Carthage
Can move their original Capital to any city with a Cothon they founded by completing a unique project in that city. +1 Trade Route capacity for each Government Plaza building and the Government Plaza district. +50% Production towards districts in the city with the Government Plaza.
Sicilian Wars
Wants to settle coastal cities, and likes civilizations that settle inland. Dislikes civilizations with many coastal cities.
PROSPECT
VICTORY SKEW
Victory | Score | Rationale | |
Main | Sub | ||
Science |
7/10 |
/10 |
Technological Advancement |
/10 |
Productivity |
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Culture |
7/10 |
/10 |
Cultural Development |
/10 |
Tourism Business |
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Domination |
6/10 |
/10 |
Military Superiority |
/10 |
Commanding Loyalty |
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Religion |
7/10 |
/10 |
Foundation and Evangelization |
/10 |
Fostering Faith |
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Diplomacy |
7/10 |
/10 |
Diplomatic Favorability |
/10 |
World Leadership |
POWER SPIKE
Era | |||||||||
Ancient | Classical | Medieval | Renaissance | Industrial | Modern | Atomic | Information | Future | |
Urbanization | |||||||||
Production | |||||||||
Gold | |||||||||
Science | |||||||||
Culture | |||||||||
Tourism | |||||||||
Faith | |||||||||
Religion | |||||||||
Offense | |||||||||
Defense | |||||||||
Diplomacy |
Era |
Commentary |
Ancient |
Bu
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Classical |
C
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Medieval
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Ind
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Renaissance~Modern |
Communism |
Atomic~Future |
asdf |
IDEAL ADMINISTRATION
GOVERNMENT & POLICIES
Form of Government / |
Bonus / |
Civic |
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Tier 1 |
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Classical Republic |
0 2 1 1
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Political Philosophy
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Being a naval civilization, Phoenicia will be an empire with more-than-average number of coastal cities. Unfortunately, Housing is more restricted in coastal cities without access to Fresh Water so +1 Housing and +1 Amenity bonuses would alleviate this problem to hold until Lighthouses are built in the Cothons. Autocracy and Oligarchy are also a valid choice if wonders are being built or if fighting in a war... but at a slight cost of the citizens' happiness. |
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Ancestral Hall |
As Dido, cities are more likely to be continuously founded even throughout the later eras. Free Builders in newly founded cities (there will be many) accelerate their development. Additionally, the city with the Ancestral Hall building can be designated as the center for producing Settlers. Be sure to build a Cothon and adopt the Colonization policy card for an unrivaled +150% Production towards Settlers! Establish Magnus with the Provision promotion as the governor to avoid mass depopulation of the city. |
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Tier 2 |
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Merchant Republic |
1 2 1 2
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Exploration
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Even more so than other civilizations, Dido will probably still be founding new cities through the Renaissance Era. Cities both old and new will benefit from +15% Production toward districts to build up infrastructure with the help of extra Economy and Wildcard policy card slots. |
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Intelligence Agency |
Grand Master's Chapel is the least appealing option as the Tier 2 Government Plaza building since Phoenicia has no special ability in generating Faith to effectively take advantage of its bonus. Dido is more likely to found her own cities rather than conquering others so the use of Foreign Ministry is limited, though levying city-states may be useful in very niche situations, e.g. for homeland security or liberating distant occupied cities. Intelligence Agency is the safest and most versatile option; the additional Spy can be used to siphon funds from other civilizations or to set up a listening post in antagonistic empires for an additional combat strength against them through increased Diplomatic Visibility. |
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Tier 3 |
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Democracy |
1 3 2 2
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Suffrage
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Dido will probably not voluntarily declare wars to focus on expanding the empire. She will probably gain allies due to her propensity for peace so Democracy would be the obvious answer. However, if she fails to make friends, Dido would have to resort to Communism. |
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Royal Society |
The ability to expend all Builder charges to contribute Production on district projects also applies to the costly Move Capital project. This means the bonuses applied to cities on foreign continents through the Colonial Taxes policy card and Casa de Contratación wonder will come a few turns sooner. Not to mention, this ability is already useful for completing other projects, especially Spaceport projects for Science Victory. |
POLICIES COMING SOON
PANTHEON & RELIGION
Tenet |
Details / |
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Pantheon |
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God of the Sea |
Th |
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Earth Goddess |
Choo |
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Founder Belief |
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Tithe |
The |
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Cross-Cultural Dialogue |
Th |
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World Church |
Thi |
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Follower Belief |
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Choral Music |
Th |
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Feed the World |
Thi |
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Jesuit Education |
Th |
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Work Ethic |
Choose this belief if there are many high-adjacency Holy Sites for an increased Production yield |
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Enhancer Belief |
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Religious Colonization |
Th |
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Itinerant Preachers |
Th |
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Worship Belief |
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Gurdwara |
This |
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Meeting House |
This Worship Building will add a small amount of Production to cities with Holy Sites. |
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Stupa |
Hig |
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Wat |
This Worship Building will add a small amount of Science to cities with Holy Sites. |
CITY-STATES
GREAT PEOPLE
WONDERS
Era / |
Details / |
Technology / Civic |
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Ancient |
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Pyramids |
Placement Rule: Any flat desert with removable features (if any)
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Masonry
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asdf |
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Classical
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Great Lighthouse |
Placement Rule: Any Coast with removable features (if any) adjacent to a Harbor with a Lighthouse
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Celestial Navigation
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ASFD |
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Colosseum |
Placement Rule: Any flat land with removable features (if any) adjacent to an Entertainment Complex with an Arena
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Games and Recreation
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ASFD |
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Colossus |
Placement Rule: Any Coast with removable features (if any) adjacent to a Harbor
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Shipbuilding
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ASFD |
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Mausoleum at Halicarnassus |
Placement Rule: Any land with removable features (if any) adjacent to a Coast and Harbor
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Defensive Tactics
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ASFD |
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Medieval |
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Angkor Wat |
Placement Rule: Any land with removable features (if any) adjacent an Aqueduct district
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Medieval Faires
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asdf |
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Kilwa Kisiwani |
Placement Rule: Any flat land with removable features (if any) adjacent to a Coast
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Machinery
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asdf |
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Renaissance |
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Great Zimbabwe |
Placement Rule: Any land with removable features (if any) adjacent Cattle and a Commercial Hub with a Market
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Banking
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ASFD |
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Casa de Contratación |
Placement Rule: Any land with removable features (if any) adjacent a Government Plaza
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Cartography
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ASFD |
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Venetian Arsenal |
Placement Rule: Any Coast tile with removable features (if any) adjacent an Industrial Zone
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Mass Production
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ASFD |
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Industrial |
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Panama Canal |
Placement Rule: Any flat land tiles with removable features (if any) with one adjacent tile valid for a Canal and another adjacent tile compliment (180°) to the former that is either another valid tile for a another Canal, a city, or a water tile
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Steam Power
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asdf |
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Statue of Liberty |
Placement Rule: Any land with removable features (if any) adjacent to a River and an Industrial Zone with a Factory
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Civil Engineering
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asdf |
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Big Ben |
Placement Rule: Any land with removable features (if any) adjacent to a River and an Industrial Zone with a Factory
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Economics
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asdf |
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Modern |
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— |
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Atomic |
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Estádio do Maracanã |
Placement Rule: Any flat land with removable features (if any) adjacent to an Entertainment Complex with a Stadium
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Professional Sports
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asdf |