Cree: Poundmaker (WIP)

INTRODUCTION

Choose your friendships wisely—but you must choose.

SUMMARY

CIVILIZATION ABILITY

Nîhithaw

+1  Trade Route capacity and a free Trader with Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them.

  • The claimed tiles do not have to be contiguous to the origin city's territory.

UNIQUE UNIT

 

Okihtcitaw

Ancient Era Recon Unit
Technology/Civic

 

None

Replaces

 

Scout

Base Production Cost
40 
Base Gold Cost
160 
Base Faith Cost*
80 
Maintenance Cost
— 

*Available to purchase with  Faith if the Grand Master's Chapel building is built in the Government Plaza.

Upgrade Path
 
None

— 

Okihtcitaw

230 

Skirmisher
Technol­ogy / Civic
 
None
Machinery
Base Produc­tion Cost
40 
150 
Base Gold Cost
160 
600 
Base Faith Cost
80 
300 
Strategic Resource
Maintenace Cost
— 
Statistics
— 
20  — 
20  30 

Usual Attributes

  • Addition experience besides via combat
    • +5 XP when meeting a Tribal Village
    • +10 XP when discovering a Natural Wonder

Special Attributes

  • +10  Production Cost compared to the Scout unit
  • +5  Combat Strength compared to the Scout unit
  • Starts with one free  Promotion

UNIQUE INFRASTRUCTURE

 

Mekewap

Technology/Civic

 

Pottery

Base Pillage Yield
25 



Placement Rule: Any empty non-Floodplains land adjacent to a Bonus or Luxury resource not adjacent to another Mekewap

Yields

+1   Production
+1   Housing
+1   Gold if adjacent to a Luxury resource
+2   Gold for each adjacent Luxury resource with Cartography
+1   Production with Civil Service
+1   Housing with Civil Service
+1   Food for every 2 adjacent Bonus resource
+1   Food for every adjacent Bonus resource instead with Conservation

STARTING BIAS

 

Starting Bias

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

LEADER ABILITY

Favorable Terms

All Alliance types provide Shared Visibility.  Trade Routes grant +1  Food in the sending city and +1  Gold in the destination city per Camp or Pasture at the destination city.

Iron Confederacy

Establishes as many Alliances as possible, and likes those who do the same. Dislikes civilizations that don't establish Alliances.