Cree: Poundmaker (WIP)
INTRODUCTION
Choose your friendships wisely—but you must choose.
SUMMARY
CIVILIZATION ABILITY
Nîhithaw
+1 Trade Route capacity and a free Trader with Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them.
- The claimed tiles do not have to be contiguous to the origin city's territory.
UNIQUE UNIT
Okihtcitaw
None
Scout
40 |
160 |
80 |
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*Available to purchase with Faith if the Grand Master's Chapel building is built in the Government Plaza.
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Okihtcitaw |
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Skirmisher |
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Technology / Civic |
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Machinery
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Base Faith Cost |
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Strategic Resource |
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Maintenace Cost |
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Statistics |
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Usual Attributes
- Addition experience besides via combat
- +5 XP when meeting a Tribal Village
- +10 XP when discovering a Natural Wonder
Special Attributes
- +10 Production Cost compared to the Scout unit
- +5 Combat Strength compared to the Scout unit
- Starts with one free Promotion
UNIQUE INFRASTRUCTURE
Mekewap
Pottery
25 |
Placement Rule: Any empty non-Floodplains land adjacent to a Bonus or Luxury resource not adjacent to another Mekewap
Yields
+1 | Production | ||
+1 | Housing | ||
+1 | Gold if adjacent to a Luxury resource | ||
+2 | Gold for each adjacent Luxury resource with Cartography | ||
+1 | Production with Civil Service | ||
+1 | Housing with Civil Service | ||
+1 | Food for every 2 adjacent Bonus resource | ||
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STARTING BIAS
Starting Bias
Tier 1 |
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Tier 2 |
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Tier 3 |
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Tier 4 |
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Tier 5 |
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LEADER ABILITY
Favorable Terms
All Alliance types provide Shared Visibility. Trade Routes grant +1 Food in the sending city and +1 Gold in the destination city per Camp or Pasture at the destination city.
Iron Confederacy
Establishes as many Alliances as possible, and likes those who do the same. Dislikes civilizations that don't establish Alliances.